LWJGL 2.8.1
LWJGL provides developers access to high performance crossplatform libraries such as OpenAL (Open Audio Library) and OpenGL (Open Graphics Library) allowing for state of the art 3D sound in 3D games.
Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
LWJGL is not meant to make writing games particularly easy; it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform.
What's New in This Release: [ read full changelog ]
General:
· Added @Optional support for AL and GLES.
· Fixed signatures: CharSequence[] parameters and ByteBuffer returns.
· Fixed issue with Display.setParent and fullscreen
· Fixed issue with GLES PixelFormat (as shown by Scala)
· Fixed build to include missing OpenGL ES classes on which Display depends.
· Excluded desktop OpenGL extensions from the OpenGL ES build.
OpenGL:
· Added support for NV_platform_binary.
· IMG_multisampled_render_to_texture.java, IMG_multisamples_render_to_texture.java, IMG_read_format.java, OES_EGL_sync.java extension updates.
AppletLoader:
· Fixed issue with logo loading
· Provide a more meaningful error message when certificates do not match.
· Don't output needless lzma.jar is missing message on console unless a lzma file actually being loaded.
MacOSX:
· Remove the use of Properties from Objective C code to allow binary compatibility on OS X < 10.5
Ссылка: http://sourcefo..s/java-game-lib/files%2FOfficial%20Releases%2FLWJGL%202.8.1%2Flwjgl-2.8.1.zip/download