A VGA run'n'jumper with nice graphics (for VGA) and a neat premise: You throw ice balls at enemies to freeze them, and then run into them to make 'em shatter. (Note: You must run this game in straight DOS ... if you attempt to run it from Windows, you'll
|
Аркадные
A neat little EGA platform game. It looks and plays sort of like an early Apogee game. It's enjoyable, as long as you turn the extremely annoying PC speaker sound effects off. (On the main menu.)
Epic Megagames (in their early days) bought some of their games from other companies. This is one such game ... they don't support it anymore. Nevertheless, it's not a bad game. It features a RoboCop-like character which you must try to navigate through t
Between the original, classic Duke and the kickass Duke Nukem 3D came the unheralded sequel, Duke II. (Which really would've been Duke 4, if you counted the "registered-only" episodes 2 and 3.) The main advantages of the sequel over the original are in th
One of my all-time favorite sidescrollers. It just has excellent level design, items, enemies, and interactivity. The graphics look good (for EGA, that is) and even though the sounds are played through the PC speaker, they aren't that annoying! Amazing. D
DoubleSpyGuy, due to its nature as a text-mode sidescrolling jumping game, features limited graphics, sounds, and gameplay. The object is to collect all of the boxes (ASCII char #254 if you're interested) on each level while avoiding (jumping over) the en
Diamond Dash borrows heavily from the classic Lode Runner game. It involves ladders, getting chased by baddies, collecting diamonds and using your "proton accelerator" to blast holes in the floor to trap them. The graphics are extremely minimal (think Jum
This simple platform game contains some interesting concepts, such as the ability to have and use different magic powers and special items at the same time. However, the controls of your wizard (especially jumping) make this game very hard to play, due to
This game was pretty high tech back in '91. Today, Dark Ages seems a little dated, and gameplay-wise it doesn't have many innovative features. But for those of you who remember playing it back in the day, this will surely be a trip down memory lane. Suppo
Before creating Keen, Wolfenstein, and Doom, John Romero was programming small games for SoftDisk, which back then was some kind of games club. (I remember vaguely seeing the ads in gaming magazines back in the late 80's/early 90's). This game is cool bas
A somewhat average EGA sidescroller created by Apogee right around the same time as the first Keen game was released ... this probably explains why it has been generally overlooked. In any case, it's nowhere near being a bad game, so if you're looking for
One of Apogee's great EGA sidescrollers, this one seems quite similar to Commander Keen. Cosmo has some added abilities, however, like using his suction-cupped hands to grab onto walls to climb. One of the lesser-known Apogee classics.
Cool Spot, the former mascot for the 7UP soft drink, starred in his own video game which appeared on several computer and video game console platforms in the mid 90's. Actually, three different games if you can believe it. This particular demo version of
Another great Commander Keen game! This is what's known as the "lost" episode since not as many people have played it. It uses the same engine as Commander Keen 4 but features all new levels, enemies, etc. It's more of the great Commander Keen gameplay, s
This demo (3 playable levels) version of the 6th episode in the popular Commander Keen series continues the adventures Keen began in the 4th episode of the series. The engine and most of the enemies, powerups, etc are the same, except with all new level d
|